Jason Lawrence

I am a research scientist, technical lead, and engineering manager at Google in Seattle where I lead a team working on the future of communication. Prior to joining Google, I was associate professor of computer science at the University of Virginia. I hold a PhD in computer science from Princeton University and a BS in electrical engineering from Carnegie Mellon University.
My research spans computer graphics, computer vision, and machine learning. I have worked on a wide range of problems in physically-based rendering, real-time rendering, material appearance modeling and representation, computational fabrication, and acquisition of 3D geometry and material properties. My recent work has focused on high-fidelity real-time 3D capture, 3D display technologies, and digital relighting.
news
Feb 24, 2021 | Our recent Time-Travel Rephotography project was highlighted in a nice Two Minute Papers video. |
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Dec 22, 2020 | We imagine taking a modern camera back into the past in a new paper Time-Travel Rephotography. |
Dec 11, 2020 | We describe a method for estimating high quality normal maps and albedo maps from a single “dark” near-infrared flash image pair in a new paper A Dark Flash Normal Camera. |
selected publications
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SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH) 33(4), 2014.
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SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH Asia) 30(6), 2011.
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SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH) 29(4), 2010.
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SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH) 25(3), 2006.